CCRABLINE
You0
ROUND 1
Gull0
Pick an orange crab to move.
A NOTE FROM THE SHORE

How to play

Choose one of your orange crabs, then tap any empty square in the direction you want to go. It skitters until another crab or the edge stops it.

Line up four of your crabs across or down before Captain Squawk does. The gull gets one move after each of yours.

Calm makes loose moves. Canny blocks obvious lines. Fierce plans ahead and spots forks.

ROUND COMPLETE

A fine crabline!